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Speedpool2: Official Rules & Regulations.

1.0 DEFINITIONS.
Cue ball: either the cue ball or the eight-ball.

Object ball: numbered balls, from 1 to 14 not including the eight-ball.

"Limited use" cue ball: one of the player's object balls (either 1-7 or 9-15) used as a cue-ball, with limitations.

1.1 TABLE, EQUIPMENT.
All equipment to be used should look like billiards equipment. For instance, a billiards table should have a green surface and lotsa holes. Six. Six holes would be good here.

1.2 PLAYERS.
Two individuals. Two referees. The referee's word is final.

2.1 OBJECT OF THE GAME.
Speedpool2 is a simultaneous game played with two cue balls and 14 object balls, The first player to pocket his designated seven balls ("stripes" or "solids") wins the game. Where applicable, Speedpool2 follows the "General Rules of Pocket Billiards" as presented by the Billiard Congress of America.

2.2 RACKING THE BALLS.
The balls are to be racked in an agreed symmetrical manner.

2.3 STRIPES/SOLIDS DESIGNATION.
The stripes/solid designation should be determined before the break.

2.4 LEGAL BREAK SHOT.
Each player's break shot is performed simultaneously. Creativity is encouraged. Poolsticks are not to touch during the break, or at any other time.

2.5 LEGAL SHOT.
For a shot to be legal, the initial ball struck must be motionless (no travelling, no spinning). The initial ball can be either a cue ball, or a "limited use" cue ball (which is actually an object ball). If a cue ball is pocketed, it will remain there; if a "limited use" cue ball is pocketed anytime during the shot, it will be removed and placed back on the table by a referee. Otherwise, the initial ball can be used to strike the rail, the other cue ball, the other player's dangling poolstick, and/or any other object ball.

2.6 CHECKING.
Player checking is to be done in a jovial and good-spirited manner. Extended checking lasting longer than five seconds will be stopped by the referee. Poolsticks are not to be used, nor elbows/knees/feet.

2.7 PENALTIES.

For hitting rolling ball: any and all "gains" created by the penalized play will be reversed (pocketed balls, etc). In addition, one of the player's previously pocketed balls will be re-placed on the table. If there are none, the player will be stared at quite sternly.

For immediately pocketing a "limited use" cue ball: this ball will be re-placed on the table by a referee.

Checking/striking the referee: The game is forfeit to the other player.

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